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Comm-Link:18697 - Star Citizen Alpha 3.17.1

Aus Star Citizen Wiki
Zusammenfassung:
18697/en
Star Citizen Alpha 3.17.1 (18697)
Publication
18.05.2022
Category

Star Citizen Patch 3.17.1 Alpha Patch 3.17.1 has been released and is now available! Patch should now show: VERSION 3.17.1-LIVE.8073467.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.

Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000


Known Issues

The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created

Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport

Ships can explode after players exit them

While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary

Damage to player health can become delayed and can trigger after the player has fully healed themselves

The Argo Raft’s elevator controls cannot be interacted with from either inside deck

A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens

Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher

Medical beacon will not complete mission/payment when player is brought back from incapacitation

Character animations are not playing when looking at them at a distance through scopes

Spawn closet doors do not open or remain open for friendly AI

890 Jump – AI do not spawn appropriate number

Bunker turrets will shoot at a player with a lawful mission to be at the bunker

Remove Claimjumpers – Mission does not progress after player has reached mission location


New Features

Window Interior Mapping Shader

Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows.

Ships and Vehicles

Added New Ship: RSI Scorpius


Feature Updates

Locations

Lighting Polish Pass for Hurston Volumetric Clouds

Gameplay

Ship Paints Update

Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs.

Updated Intro Bounty Mission ship AI to be a more balanced experience for new players

Increased Shield Health of Size 2 Shields

Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume

Ships and Vehicles

Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer

Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A

Core Tech

Made Further Performance Improvements to Streaming Bubble

Performance Polish Pass on Large Planetary Storms

Updated Gameglass Bindings for 3.17.1


Major Bug Fixes

Fixed an issue causing ships and components to duplicate after a character reset

Fixed an issue causing bunkers to not clear corpses between mission instances

Elevators should no longer collide with players while moving to their destination

Selling an item should no longer reset search filters back to default

Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles

Reloading weapons should no longer fail when emptying and reloading consecutive magazines

Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun

Missiles should no longer be able to hit and damage the entity they were launched from

Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range

The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode

AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface

The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply

Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed

Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes

Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer

Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended

Starfarer’s upper turret should now have atmosphere

Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate

“De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function

Carrack should no longer be missing geo for holo compass on the bridge technical deck

Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening

Oxygen should now be present in the Carrack’s repair room

Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters

Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access

Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground

MISC Prospector Paint options should no longer be missing from the VMA

Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet

There should no longer be invisible trees that players can collide with around the microTech river

Loot Crates in UGFs should no longer duplicate and overlap inside of each other

Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory

Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable

Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed

The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission

Supply and demand for buying and selling commodities should no longer instantly refill

Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets

Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony

Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group

Artimex Armor cape should no longer appear to be blown by wind when there isn’t any

Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent

Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere

Fixed VisArea issues with multiple doors on the upper deck of the 400i

The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs

Technical

Fixed 12 Client crashes

Fixed 9 Server crashes

Fixed Multiple Backend Service Crashes

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