Star Citizen Patch 3.12.1 Alpha Patch 3.12.1 has been released and is now available! Patch should now show: VERSION 3.12.1-LIVE.6975085.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000
Known Issues
Some or all of the player’s items that should be kept after a Character / Database reset are lost
A Players Ship can enter a state where it cannot be Retrieved
Lighting / Shadow issues affecting players using AMD 6800 and 6900 graphics cards
Feature Updates
Locations
Removed Delamar from the Stanton System
Gameplay
EVA QOL updates
Made improvements to how live ragdoll physics are handled and greatly increased the angular acceleration of the thruster packs in EVA
PVP and PVE bounty missions will now fail for the hunter if they are killed by the bounty
Polish pass on names and location descriptions of various bounty missions and Northrock PVP Bounty Missions
Temporarily removed patrol missions
Reduced starting inventory levels of multiple commodities at TDDs to prevent their inventory from being constantly maxed out
Increased inventory and refresh rate of all shop items to reduce the frequency that items run out of stock
Increased the availability of prison repair missions
Made further optimizations to help with AI flight movement when server framerate is erratic
Moved exit interaction location on Retaliator bunk beds to make it more easily found
Major Bug Fixes
Chat order should no longer become reversed by going into MG while not in a vehicle or 3rd person view while in a vehicle
Fixed an issue causing the claim function to not be available at ASOP terminals
Fixed an issue causing ships to not be able to restock
Vehicle damage charges should no longer be given to the wrong player when two ships collide
Fixed an issue causing the fuel intakes on the Star Runner to scoop less than intended amounts of hydrogen fuel
Fixed an issue that could cause a players ship to enter a state where it cannot be Retrieved
Fixed an issue that was causing the Prison kiosks to give a transaction failed message when selling minerals
Fixed an issue causing players to get a broken multi-tool if they are sent to prison while wearing leg armor
Shields should no longer be able to be penetrated by laser scattergun weapons such as the Dominance
Talon Shrike should no longer become unable to fire missiles
The C-788 cannon should now correctly deal damage against friendly targets
Multiple FPS weapons should no longer be missing collision on the front of their barrels which allowed them to shoot through walls/ships
Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviors
Items Dropped or Placed by a Player should no longer sometimes immediately disappear
Players Ship should no longer become Unresponsive after Mining a Asteroid FPS Deposit nearby
Turrets at rest stops now respawn correctly after being destroyed
Fixed an issue causing turrets to not spawn for Claimjumper missions
Turrets should now be hostile in lawful Claimjumpers missions
Fixed an issue causing the player do not be given a mission progression counter when they arrive at a Claimjumper mission location
Bounty targets should no longer take a long time to spawn once the location has been reached
Players should no longer be able to clip through the hull of the Idris to steal it
The mission named “ A Very Difficult Task “ should no longer automatically complete when accepted
Increased the pay-out to the intended amount of 45000 aUEC for successfully completing the Capture Arlington Gang Leader Maltrox Arlington mission
When a second player arrives at the bounty location without the mission the objective marker should no longer read last known location for a brief moment
Fixed an issue causing more than intended reinforcements to sometimes spawn for easy bounty hunting missions
Fixed an issue where reinforcement ships on easy bounties could sometimes spawn harder than intended ships
Fixed an issue that made wheeled vehicles to easy to get stuck on their side
Fixed an issue causing weapon raise not to work near objects while in EVA
Andromeda Landing gear deploy animation should now fully play
Players should now be able to use the interaction system to power on the Nox
Players should no longer be able to Duplicate Mined Gems Infinitely
Fixed an issue causing players to not be able to Exit Ground Vehicle Remote Turrets by using interaction mode
There should no longer be a chance that no audio or video will go through on a call from a player who is on a planet surface
The Goodbye/Exit Screen when Closing a Refinery Terminal should now display correctly
Eclipse torpedo animation should now correctly play when firing
CRU-L5 quantum travel should no longer be obstructed from most planets and moons
Technical
Fixed 14 Client crashes
Fixed 10 Server crashes
Fixed 2 Main Thread Deadlocks
Backend shop service optimizations
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