Comm-Link:14263 - Star Citizen Patch V0.9.2

Aus Star Citizen Wiki
Kurze Fakten:
14263
Platzhalter.webp
Star Citizen Patch V0.9.2 (14263)
Publication
29.10.2014
Channel
Category
Series

ADDITIONS Added Gladius to hangar

Added Enhanced Stick Precision for Joystick and Gamepad

Added Target Focus

Added Virtual Joystick toggle (left-alt)

Added missile deployment animations

Added option to now bind decoupled yaw on joysticks


BALANCE/TWEAKS M50 Health reduced

Turning speed increased

Acceleration increased


350R Decreased boost

Weight increased


300i Adjusted weapon heat decay


Hornet Increased power draw of shield


Aurora Adjusted weapon heat decay


Weapon Cooling tweaked for all weapons

Omnisky III Damage Decreased

Firing rate increased


Omnisky VI Firing rate increased


CF-007 Bulldog Repeater Damage decreased


CF-117 Badger Repeater Damage increased


Behring M3A Laser Damage increased


Behring M4A Firing rate decreased

Bullet speed increased

Reduced bullet spread


Behring M5A Firing rate increased

Power usage increased

Damage increased


9-Series Longsword Size reduced from 2 to 1

Firing rate increased

Damage increased


11-Series Broadsword Firing rate increased

Damage decreased


Sledge II K and W Mass Driver Cannon display name changed to Sledge II

Size reduced from 2 to 1

Firing rate decreased

Damage decreased


Mantis GT-220 Damage decreased


MaxOx NN-13 Neutron Cannon Firing rate increased

Damage increased

Decreased heat and power usage

Changed color


Target Lead Indicator replaced with Lag-Pip

Increased size of DFM maps

Adjusted Shield Regen Delay

Default joystick x-axis input is now yaw instead of roll

Comstab now off by default

Updated 315p material

Relative mouse mode improvements

Various HUD visual changes

Zoom slightly increased, visual effect added

Adjusted position of locker toilet paper

Updated ammobox visual in holotable

Decreased IFCS Banking

Racing checkpoints now open faster

Adjusted Broken Moon and Dying Star ambient light


FIXES Fixed 325a textures

Fixed Mustang enter animation

Fixed Aurora gimbal rotation rate

Fixed Squadron Battle not ending if one team leaves

Fixed Vanduul spawning in incorrect locations

Fixed racing end of match scoreboard

Fixed some draw distance issues in the hangar

Fixed the planet flickering in Broken Moon

Fixed 300i series door sounds

Fixed 300i series hologram not showing ship damage

Fixed Origin radar sphere being too dim

Fixed flickering issues of environment assets during the beginning of a race

Fixed distance marker on selected reticle to now match scale of reticle

Matchmaking improvements

Localization fixes

Various crash fixes


KNOWN ISSUES Ships can appear to jitter near edges of large maps

325a external material incorrect after zoning into multiplayer matches

Gladius canopy becomes offset from cockpit during open animation

325a power management bars do not update when redistributing power via the power triangle

Dynamic Zoom only functions when ship is not moving

Arena commander menu specified Hornet F7a as ‘TRAINER’

Omnisky III and IV do not overheat

Floating geometry above 315p starboard door

The nose and wing stripes on the 315p are displaying incorrectly

Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window

Wingmen stop flying between waves in Vanduul Swarm

Turrets are inaccessible in the Cutlass Black and Blue

Graphical artifacts appearing when using an AMD R9 285 video card

Docking Collar is inaccessible in the Cutlass Black

Docked targets show a scanned reticle/HUD arrow but do not give lag pips

Grey cat will always turn right when using the Gamepad

Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep

You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings

Stalker IR missiles do little damage and ignore flares

Hornet nose weapons do not recharge

Helmet overlay still appears below feet when looking down

Aurora MR red decals don’t get damaged when the ship does

Vanduul, Vixen and Warlord will sometimes collide with asteroids

Cookies helfen uns bei der Bereitstellung dieses Wikis. Durch die Nutzung des Star Citizen Wiki erklärst du dich damit einverstanden, dass wir Cookies speichern.