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Comm-Link:19766 - Star Citizen Alpha 3.22.0a

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Zusammenfassung:
19766/en
Star Citizen Alpha 3.22.0a (19766)
Publication
25.01.2024
Category

Star Citizen Patch 3.22.0a Alpha Patch 3.22.0a has been released and is now available on the LIVE Environment! Patch should now show: VERSION 3.22.0-LIVE.9035564.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen.

Long Term Persistence: Enabled Starting aUEC: 20,000 Characters in this new environment have been built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.


Known Issues

The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release

The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)

PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation

Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship

Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points

Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission

Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed

Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend

PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to

PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone

Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired

PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck

Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout

PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container

Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire

Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT


Feature Updates

Locations

Increased Damage Output and Health of Defense Turrets Around the PU

Gameplay

Bounty Ship Cargo Balance Pass

NPC Bounty contract ships have had their cargo manifest amounts lowered for Economy Balance.

Ships and Vehicles

San’tok.yai Audio Polish Pass


Bug Fixes

Fixed an issue causing the ATC to fail to detect vehicles within the loading zone or fail to initiate cargo transfers

Using a tractor beam to move ships should no longer severely impact client framerate

Fixed multiple issues causing shuttle transit at Orison to stop and become stranded before reaching its destination

Fixed an issue causing tractor beams to fail to work on a container when multiple players interact with the same cargo container using a tractor Beam

Klescher Rehabilitation Facility transit elevator should no longer go missing or block players from exiting prison

Fixed an issue causing ship maneuvering to fail when a player with a Tier 1 injury is sitting in the co-pilot seat

Fixed an issue causing large sections of the Cutlass Black’s hull to be invulnerable to damage

The external fuel rack on the Drake Cutter Rambler should now provide its correct quantum fuel capacity

Landing pad turrets at Security Post Kareah should no longer despawn when streamed out

Fixed an issue causing melee takedowns on NPC enemies to not count as mission kills

Fixed an issue that could cause Undersuits to be permanently lost when equipping armor

Selling at the Commodity Kiosk should no longer sometimes display a “Transaction Cost Mismatch” dialogue or be limited to selling one unit At a time

Fixed an issue that could cause the Server FPS to drop when trying to repair a snub ship from a constellation with a custom loadout

Players should now be able to correctly press charges when ship is being towed by another player without permission

Weapons should no longer fail to shoot and holster themselves after using medpens while sprinting

Fixed an issue causing Missiles, Bombs, and Torpedo’s to disappear immediately after traveling a short distance from the player

Mercury Star Runner AI in HRT bounty missions should no longer spawn as civilians


Siege of Orison Bug Fixes

Fixes applied since previous mission run on LIVE

IFFI Container code on Lieutenant’s tablet should no longer display as “0”

Fixed an issue that could cause the island boss not to spawn

Fixed an issue that could cause the Lieutenant to spawn and get stuck under their spawn location

Re-streaming in a Crusader platform after other players have left it should no longer cause Crusader Ships to be destroyed

Fixed an issue causing the data hack screen to reset after being stopped by leaving the room and returning

Fixed an issue causing the Siege of Orison mission to not tell players to leave the platforms to complete the mission

Fixed multiple floating loot boxes located on Admin Center platforms

Siege of Orison barge should no longer go missing on admin platform after multiple mission runs on the same shard

Fixed an issue causing Siege FPS AI to not leave their open spawn closets

Anti Air (AA) should now correctly shutdown after disabling IFFI

AI will occasionally slide when moving in and out of cover

Spawn closets located at the Barge should now spawn FPS AI correctly

Eliminating an Island Boss before their marker appears should no longer cause mission objectives to fail or update from that point onwards

Players should no longer be able to fly Crusader Ships out of the mission area

Dulli comms audio should no longer constantly spam players once the code is obtained at Solanki Platform


Technical

Fixed 4 Client Crashes

Fixed 10 Server Crashes

Fixed a Server Deadlock

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