Comm-Link:14049 - Star Citizen Patch V0.8.5

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14049
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Star Citizen Patch V0.8.5 (14049)
Publication
30.07.2014
Channel
Category
Series

Additions/Improvements Added subscriber jukebox

Adding cockpit shaking and sounds from damage and impacts

Missile sounds polished and improved

Additional shield sounds added (power down, power up, taking damage)

Added new Vanduul ship designated [REDACTED] by UEE Naval Command

Added Victory/Defeat/Draw message on end of round scoreboard

Added voice over announcement to denote which team has won the round

Added additional Hornet top bar warning lights

Freelancer bunk beds now interactable

Freelancer bathroom and toilet now interactable

Revised the Aurora interior to increase fidelity

Added Aurora warning indicator lights


Balancing

300i Power plant charge reduced

Thruster power drain decreased

Shield HP increased

Shield regen delay decreased

Hull piece health increased


Aurora Shield HP reduced

Shield regen delay increased

Shield changed from bubble shield to a front/rear shield

Shield face power allocation rate reduced


Hornet Thruster health increased

Shield regen delay increased

Health values for shield and ship parts modified to impart a sturdier feel


Mantis Gatling Gun Damage decreased

Heat per shot increased


Bulldog Repeater Power recharge rate has been decreased

Repeater fire rate increased


Badger Repeater Increased rate of fire


Behring M3A Rate of fire decreased

Damage increased


Omnisky VI Damage decreased

Rate of fire decreased

Bullet mass increased (to knock around ships with more force)


Missiles Damage decreased

Missiles now properly deal damage to the shields instead of going straight to the hull


Vanduul Scythe Decreased shield regeneration


Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load

Positional correction fixes to reduce rubberbanding

Failed connection attempts to HubServer will now timeout after 10 seconds

Removed socket disconnections due to login timeouts

Networked physics is now independent of frame rate

Reduced server load caused by console logging

Creation of http interface to capture server statistics

Fixed players not connecting to matchmaker

Added a handshake system to guarantee the correct initialization of servers

Server-to-server connection improvements

Adjusted ship network packet priorities

Fix for disconnections while in the hangar

Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system

Greatly reduced hitching and performance issues associated with players joining or exiting a match


Fixes Mantis cannons no longer takes damage without overheating

Player can no longer zone into a match standing in the cockpit

Helmet is no longer invisible

Fixed 300i landing gear placement

Fixed rare crash when loading into Vanduul Swarm

Fixed crash when receiving connection error

Fixed crash caused by players spawning on top of each other at beginning of map

CPU optimizations to improve client performance

Gatling gun audio stops when no longer firing

Destroying an asteroid no longer counts as a final kill

Energy bolts now scale properly when fired to the side

Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.

Fixed ships in holotable no longer showing hologram model

Notifications, points, scoreboard and timer should now show in third person

Player movement prevented when interacting with helmet stand

Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down

Removed use icon on ladder

Correct game mode descriptions added in Arena Commander UI

Adjusted bloom of objects on radar

Projectiles scale properly when firing in decoupled mode

Particle emitters now properly destroy themselves, reducing lag

Ship Energy system optimizations

Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.


Known issues Weapon ammo shown as missile rack models in holotable

Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships

Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state

After respawn a rare issue can occur where the character’s head shakes uncontrollably

After exiting a vehicle the third person camera can become slightly tilted

Unable to enter the Avenger ship

Avenger ship missing wheels

Arena Commander Menu lists the incorrect Hornet version

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