Ein Helm ist eine Kopfbedeckung, die es dem Spieler ermöglicht, in einer feindlichen Umgebung zu überleben und die zusätzlichen Schutz und Informationen bietet.
| Page Image | Subtyp | Minimaler Temperaturwiderstand | Maximaler Temperaturwiderstand | Modifikator erlittener physischer Schaden | Modifikator erlittener Energieschaden | Modifikator erlittener Verzerrungsschaden | Modifikator erlittener thermischer Schaden | Modifikator erlittener biochemischer Schaden | Modifikator erlittener Betäubungsschaden | Hersteller | Ist Basisversion | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A23 Helmet Woodland | Undersuit | -30 °C | 60 °C | 90% | 90% | 90% | 90% | 90% | 85% | Clark Defense Systems | ✓ | |
| ADP-mk4 Helmet Exec | Heavy Armor | -70 °C | 100 °C | 60% | 60% | 60% | 60% | 60% | 40% | Clark Defense Systems | ✕ | |
| ADP-mk4 Helmet Red Alert | Heavy Armor | -70 °C | 100 °C | 60% | 60% | 60% | 60% | 60% | 40% | Clark Defense Systems | ✕ | |
| ADP-mk4 Helmet Woodland | Heavy Armor | -70 °C | 100 °C | 60% | 60% | 60% | 60% | 60% | 40% | Clark Defense Systems | ✓ | |
| APOS Helmet | ||||||||||||
| Arden-SL Helmet | Light Armor | -38 °C | 68 °C | 80% | 80% | 80% | 80% | 80% | 70% | Roussimoff Rehabilitation Systems | ✓ | |
| Arden-SL Helmet Archangel | Light Armor | -38 °C | 68 °C | 80% | 80% | 80% | 80% | 80% | 70% | Roussimoff Rehabilitation Systems | ✕ | |
| Arden-SL Helmet Balefire | Light Armor | -38 °C | 68 °C | 80% | 80% | 80% | 80% | 80% | 70% | Roussimoff Rehabilitation Systems | ✕ | |
| Arden-SL Helmet Coramor Edition "Fate" | Light Armor | -38 °C | 68 °C | 80% | 80% | 80% | 80% | 80% | 70% | Roussimoff Rehabilitation Systems | ✕ | |
| Arden-SL Helmet Coramor Edition "Kismet" | Light Armor | -38 °C | 68 °C | 80% | 80% | 80% | 80% | 80% | 70% | Roussimoff Rehabilitation Systems | ✕ | |
| Arden-SL Helmet Red Alert | Light Armor | -38 °C | 68 °C | 80% | 80% | 80% | 80% | 80% | 70% | Roussimoff Rehabilitation Systems | ✕ |




