Comm-Link:14513 - Patch 1.0.3

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Zusammenfassung:
14513/en
Patch 1.0.3 (14513)
Publication
18.02.2015
Category

Star Citizen Patch v1.0.3

Additions: Ships Added various Gladius audio

Updated textures for M50 tires


Components Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3


User Interface Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)

Added back end support for improved disconnection messages



Balance/Tweaks: Ships Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed


Components Omnisky 3 recharge rate reduced

Omnisky 6 recharge rate reduced

KLWE Mass Driver heat generation increased

60mm ammo mass increased

60mm projectile speed increased

60mm damage increased

60mm energy damage reduced

Panther cooling rate increased

Tigerstreik ammo size changed to 25mm

Tigerstreik ammo box adjusted to hold 800 rounds

Increased rotational acceleration for all missiles

Slightly reduced the range at which all missiles can lock onto a target

Reduced the amount of noise chaff generates

Adjusted shield hit points to scale with component size and number of quadrants

Adjusted shield regen delay and time to fully recharge to scale with component size

Splash shields now allow a portion of direct fire to penetrate the shield barrier

Splash shields are absorbing more damage than intended

Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier


Gameplay Added a delay for when the next shot will be available if an energy weapon runs dry

Increased collision for the characters head to match the size of the head

Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again



Fixes: Ships Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge

Auroras will now have shields when using the new shield generators

Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration

Avenger thruster effects are no longer green

Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit

Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet

Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much

Fixed an issue that was preventing the Cutlass wing hatch from being interacted with

Cutlass hardpoints will now show green bubbles if weapon mounts are removed

Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction


Components Fixed issue where ship paint components were telling the ship status HUD to show them when equipped

Vanduul energy weapons should now act like they are energy weapons


Gameplay Fixed an issue where the game would fail to detect input when slowly moving a joystick

Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use

Constant lateral acceleration values will no longer cause cumulative buildup of G pressure


User Interface Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop

Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap


Environment Removed misplaced invisible collision in Aeroview Hangar

Fixed some backwards warning labels in the Aeroview Hangar

Patched up some small holes in the Aeroview hangar geometry

Fixed some visible one sided geometry in the Self Land Hangar

Fixed some graphics that were popping in and out in the Self Land Hangar

Fixed some flickering textures in the VFG Industrial Hangar

Fixed some graphics that were popping in and out in the VFG Industrial Hangar


Other issues Fixed an issue that was causing the matchmaking system to bottleneck at high population values



Known Issues: Ships All ships aside from the Hornet are missing ship trails when carrying a Core

Several ships are having radar visibility issues due to the helmet blocking the view

300 series are missing their starboard cooling components

350r will sometimes spawn with damaged components

Aurora intakes aren’t displaying paint

Aurora CL is not showing G-force animations for the character

Some parts of the nose section for the Avenger are not taking damage

Mustang Beta can have one of the doors in the cabin float above it if it’s used

Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)

Freelancer loading ramp has no collision

Freelancer Main Thrusters are missing


Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions

MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon

Rattler Cluster missile second stage rockets will all use the same trajectory

Missiles aren’t inheriting velocity from the ship that launches them

Seal Corporation damage effect displays incorrectly when equipped on an Aurora

Seal Corporation shield generators will not be visible when equipped to Hornets


Gameplay Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face

Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably

Opening the holotable multiple times can cause the game to crash


User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)

Shield hardpoint in the holotable is too small for Mustangs and 300 series

Shield component on the Aurora ship status HUD is too large

Missiles have a small portion of the ship targeting UI on them after being launched

Multiple in game items are missing text and are displaying their internal names

Paint objects in the holotable are placeholders

Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)

Power throttle doesn’t work


Other Issues Character will sometimes spawn with the helmet on backwards



For players that currently have their launcher set to the PTU, please do the following: Log into the launcher

Click on the cog in the upper right

Enable advanced settings

Click ‘Reset to Defaults’

Click ‘Reset all Settings’

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