Comm-Link:14452 - Star Citizen Patch V1.0.1

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Zusammenfassung:
14452/en
Star Citizen Patch V1.0.1 (14452)
Publication
22.01.2015
Channel
Category
Series

Please be sure to reset your launcher settings if the launcher is set to log into the PTU. After patching, please delete your user folder before logging in, as it can help avoid some crashes.

Additions Weapons Added fuel system to missiles

Added IR signal to missiles so they can appear on radar


User Interface Added UI and HUD overlays to display location of missiles that have been fired

Added radar icons to differentiate between friendly and enemy missiles

Buggy has been added to the holotable UI

Added drag and drop sorting to power management menu (F3) on some ships

Added community request to allow ship roll to be bound to mouse input

Added community request for invert option for analogue zoom


Art Added new skins for the Greycat Buggy



Balance/Tweaks Ships Avenger mass increased

Avenger maneuvering thruster values adjusted

Avenger center of mass adjusted

Adjusted Cutlass thruster rotation speed

Vanduul Glaive speed increased

Corrected the amount of splash damage absorbed by shields


Weapons Increased size and duration of chaff

Increased amount of countermeasures per pod

Flare lighting effect can now be seen further away

Flares potency degrades with time

Reduced missile ability to maintain its target

Increased missile damage due to improvements made to shields

Reduced acceleration of Rattler missile to extend fuel life


User Interface Renamed “Controls” to say “Control Options”

”Join” has been removed from the lobby UI since the “Launch” button has replaced its function

When searching for a match, cancel and join will no longer display for players that are not the host

Host can no longer cancel a search when a match is found


Other tweaks Tweaked information that is reported to the leaderboards for changes in damage dealt and taken

Updated some character animations for passing out and recovering from g-forces

AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile



Fixes Ships Fixed a few issues where running towards the Avenger and using a door would result in an offset animation

Avenger nose mount will now only accept the avenger Tigerstreik

Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition

Fixed an issue where the Avenger could only take damage from some directions

Fixed some situations where the Avenger would deploy its landing gear while dogfighting

Fixed an issue where Aurora LN would load in without a radar sphere

Characters flying an Aurora LN and LX now show g-force animations while flying

Mustang turret weapons are now bound to the correct weapons group

Mustang Delta rockets will now explode when hitting 300 series ships

Mustangs will no longer give the ‘forced error’ message when destroyed

Hornet ladders will now have footstep audio when entering and exiting ship

Hornets have had their missing missile rack returned to them

Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles

Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff

Fixed an issue that allowed for a Gladius to be flown in free flight

Fixed an issue with Cutlass landing gear not deploying when near landing pad

Characters flying a Cutlass will now show g-force animations while flying

Fixed an issue that caused the Cutlass to be missing its turret

Fixed multiple objects in the base Freelancer variant that could not be used


Weapons Fixed an issue where flares would only spawn client side

Missiles will now detonate when they reach a flare

Fixed an issue where rattler engine flare would drop out at large distances

Fixed an issue where rattler missiles would not separate into their second stage in multiplayer

Missile icons in the HUD now properly reflect the type of lock the missile uses

Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use

Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons

Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition


User Interface Blank chat messages can no longer be sent while dogfighting

Closing chat while dogfighting now clears text from the entry field

Holotable item stacks will no longer move position in the item list when they are used

Entering a lobby will no longer request all the information from an accounts contact list at the same time

Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen

Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map

Fixed an issue where changing the game mode in a lobby would reset a players ship choice


Gameplay Fixed an issue where self-destructing would count as a final kill

Fixed players being unable to connect to Vanduul Swarm Coop


Other fixes Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar

Fixed the attachment point for the characters hair

Second story Self Land hangar bay doors now have audio when opened and closed

Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds

Fixed some flickering asteroids



Known Issues 350r will sometimes spawn with damaged components

350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable

Avenger maneuvering effects are green

Aurora weaponry is not venting heat

Mustang Beta can have one of the doors in the cabin float above it if it’s used

Back seat of the super hornet cannot be exited

All ships aside from the Hornet are missing ship trails when carrying a Core

Several ships are having radar visibility issues due to the helmet blocking the view

Freelancer loading ramp has no collision

Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)

Missiles have a small portion of the ship targeting UI on them after being launched

Character will sometimes spawn with the helmet on backwards

Paint objects in the holotable are placeholder

Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)

The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes

Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby

Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen

Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors

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