Comm-Link:13277 - Star Citizen Patch 4

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Star Citizen Patch 4 (13277)
Publication
19.09.2013
Category

Patch Notes Additions ADD adding temp animation for passenger dismount

ADD iradarsignaturesystem which keeps track of all the iradarsignature created

ADD added placeholder billboard swf

ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500

ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500

ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships

ADD adding psd file to it’s own folder

ADD ik for the turret joysticks

ADD freelancer – flagged the copilot seat as a driver


Bug Fixes BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod

BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed

BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve

BUG FIX enabled disable ambient when focus of window is changed

BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.

BUG FIX fix flickering decals in the discount hangar cbd-97

BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships

BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.

BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s

BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game.

BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras

BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.

BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play

BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet

BUG FIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn’t accumu

BUG FIX cbd-473 don’t display @use_mounted if item already in use

BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.

BUG FIX cbd-496 reduced character sprint multiplier

BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds

BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation

BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs

BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action

BUG FIX cbd-501 restore previous fov when exiting cockpit view

BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status

BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom

BUG FIX radar is disabled in the hangar

BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag

BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.

BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending

BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed

BUG FIX fixed disabling of seat events

BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters

BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack

BUG FIX fixing missile rack reference on f7c to use proper talon missile rack

BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos

BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia

BUG FIX remove the geometry that causes flickering decals.

BUG FIX resized floors to be tile friendly.


New Features NEW FEATURE adjusted top wing hardpoint pivot positions.

NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs.

NEW FEATURE added very basic support for multiple driving seats.

NEW FEATURE updated position of geo on the top wing hardpoints.

NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive

NEW FEATURE adding basic interaction fgs used in connie switches

NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats

NEW FEATURE added a missing piece of collision

NEW FEATURE cvar to switch between toggle and press/hold activation of holotable

NEW FEATURE added function to set the physics type on a vehicle

NEW FEATURE grav pallets

NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.

NEW FEATURE fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo.

NEW FEATURE implemented splash screen for game startup

NEW FEATURE fix texture path ref in material

NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat

NEW FEATURE deluxe hangar buggy track layers

NEW FEATURE – anvil hornet ball turret

NEW FEATURE vehicle passenger orbit view

NEW FEATURE hangar deluxe buggy track handling

NEW FEATURE added intial implementation of the vehicle signature system

NEW FEATURE added vehicle item cooler

NEW FEATURE added vehicle item signature dector

NEW FEATURE passenger interior views

NEW FEATURE item ports on items

NEW FEATURE tech

NEW FEATURE added vehicleitemidentifier with params

NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance

NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5

NEW FEATURE – fixed the locator_locomotion

NEW FEATURE – gun mesh dissapeared – fixed now

NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500

NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle

NEW FEATURE setup proper rotation parts on ball turret


New Features OPTIMIZE splitted object update per renderer

OPTIMIZE optimized menurenderer3dmodelmgr update loop


Tweaks TWEAK geo updates.

TWEAK removing a decal…again.

TWEAK – removed turret hardpoint

TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest.

TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass


Updates UPDATE changed tractor to size 2

UPDATE merged in updated right side door.

UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct

UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.

UPDATE updating loadout for aurora ln

UPDATE fixing part name mismatch

UPDATE enabled engines for the movement seat actions for all the ships. hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.

UPDATE adding workbench flair item back to discount hangar

UPDATE gloves mesh fix, and inside elbow wrinkes tweak

UPDATE database.xml adding a buggy to deluxe hangar at index 1

UPDATE fixed replace me ball when mounting on certain hardpoints

UPDATE deluxe hangar. updates for deluxe buggy track

UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track

UPDATE tech setup for hornet ball turret

UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.

UPDATE rigged and animated recoils

UPDATE updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ

UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.

UPDATE – updated animation

UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.

UPDATE fixed missing texture hornet lightshaft

UPDATE – updated animations

UPDATE – updated animaiton to match the new character animatin

UPDATE – fixed locator locomotion animation

UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot

UPDATE rigged and animated recoil

UPDATE added recoil animation to behring m3a_laser

UPDATE cleaning pass

UPDATE revising footststeps a bit

UPDATE – updated

UPDATE updated turret chair animations and geometry on constellation

UPDATE updated and re-checked animations in constellation

UPDATE updated constellation fixes in geometry, animations and texture

UPDATE – updated something

UPDATE rigged and animated recoil

UPDATE assigned recoil animation for behring_m4a_laser

UPDATE rigged and animated recoil

UPDATE assigned recoil animation for behring_mk_iv_laser

UPDATE adding landingpad_helper to constellation

UPDATE – fixed texture file paths

UPDATE – broke out each barrel, added muzzle helpers and updated animation

UPDATE updated avatarcreationmachine

UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs

UPDATE rigged and animated

UPDATE changed muzzle_out to dummy object

UPDATE changed the muzzle_out to dummy objects

UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.

UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.

UPDATE rigged and animated

UPDATE update nvidia gpu list to include newer and mobile gpus.

UPDATE updated animations on the copilot seats and the turret seats.

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