Das Attribut Typ beschreibt den Typ eines Objekts / einer Einheit. Der Datentyp Typ entspricht der Einheit Text.
A
SalvageModifier +
Cooler +
WeaponGun.Gun +
Char_Clothing_Legs +
Char_Clothing_Legs +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
FPS_Consumable.Medical +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Hat +
Char_Clothing_Torso_0 +
MissileLauncher.MissileRack +
MissileLauncher.MissileRack +
MissileLauncher.MissileRack +
MissileLauncher.MissileRack +
Char_Clothing_Legs +
Food.Box +
Char_Clothing_Hands +
Char_Clothing_Hat +
Char_Clothing_Torso_1 +
Char_Clothing_Legs +
Char_Clothing_Feet +
Char_Clothing_Legs +
Char_Clothing_Legs +
Char_Clothing_Legs +
Misc.Consumable +
Char_Clothing_Legs +
Char_Clothing_Legs +
Char_Clothing_Legs +
Char_Clothing_Legs +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
WeaponPersonal.Large +
WeaponAttachment.Magazine +
Char_Clothing_Hat +
Char_Clothing_Torso_0 +
MissileLauncher.MissileRack +
MissileLauncher.MissileRack +
MissileLauncher.MissileRack +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
Char_Clothing_Torso_0 +
WeaponMining.Gun +
WeaponMining.Gun +
WeaponMining.Gun +
ENTITY@en +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
Char_Clothing_Torso_1 +
WeaponPersonal.Small +
WeaponPersonal.Small +
WeaponPersonal.Small +
WeaponPersonal.Small +
WeaponPersonal.Small +
WeaponPersonal.Small +
WeaponPersonal.Small +
WeaponPersonal.Small +
WeaponPersonal.Small +
WeaponPersonal.Small +
WeaponAttachment.Magazine +
Cooler +
Char_Clothing_Hands +
Char_Clothing_Hands +
Char_Clothing_Hands +
Char_Clothing_Hands +
Char_Clothing_Hands +
Char_Clothing_Hands +
Char_Armor_Backpack +
Char_Armor_Backpack +
Char_Armor_Backpack +
Char_Armor_Backpack +
Char_Armor_Backpack +
Char_Armor_Arms.Light +
Char_Armor_Arms.Light +
Char_Armor_Arms.Light +
Char_Armor_Arms.Light +
Char_Armor_Arms.Light +
Char_Armor_Arms.Light +
Char_Armor_Arms.Light +
Char_Armor_Arms.Light +
Char_Armor_Torso.Light +
Char_Armor_Torso.Light +
Char_Armor_Torso.Light +
Char_Armor_Torso.Light +
Char_Armor_Torso.Light +
Char_Armor_Torso.Light +
Char_Armor_Torso.Light +
Char_Armor_Helmet.Light +
Char_Armor_Helmet.Light +
Char_Armor_Helmet.Light +
Char_Armor_Helmet.Light +
Char_Armor_Helmet.Light +
Char_Armor_Helmet.Light +
Char_Armor_Helmet.Light +
Char_Armor_Legs.Light +
Char_Armor_Legs.Light +
Char_Armor_Legs.Light +
Char_Armor_Legs.Light +
Char_Armor_Legs.Light +
Char_Armor_Legs.Light +
Char_Armor_Legs.Light +
Char_Clothing_Feet +
Char_Clothing_Feet +
Char_Clothing_Feet +