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	<id>https://star-citizen.wiki/index.php?action=history&amp;feed=atom&amp;title=Comm-Link%3A19915%2Fen</id>
	<title>Comm-Link:19915/en - Versionsgeschichte</title>
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	<updated>2026-05-27T14:29:58Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Star Citizen Wiki</subtitle>
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		<id>https://star-citizen.wiki/index.php?title=Comm-Link:19915/en&amp;diff=84820&amp;oldid=prev</id>
		<title>FoXFTW: Importing Comm-Link Translation 19915</title>
		<link rel="alternate" type="text/html" href="https://star-citizen.wiki/index.php?title=Comm-Link:19915/en&amp;diff=84820&amp;oldid=prev"/>
		<updated>2024-07-02T15:20:19Z</updated>

		<summary type="html">&lt;p&gt;Importing Comm-Link Translation 19915&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Comm-Link-Revision}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Comm-Link}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Build &amp;amp; Server Information&lt;br /&gt;
It is strongly recommended that players delete their USER folder for the Public client after patching. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.&lt;br /&gt;
&lt;br /&gt;
Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.&lt;br /&gt;
&lt;br /&gt;
3.23 comes with a full aUEC wipe for all accounts. Players will start with their base amount from their account ledger + the 20,000 starting aUEC.&lt;br /&gt;
&lt;br /&gt;
Long Term Persistence: Enabled&lt;br /&gt;
&lt;br /&gt;
Replication Layer: Enabled&lt;br /&gt;
&lt;br /&gt;
Server Crash Recovery: Enabled&lt;br /&gt;
&lt;br /&gt;
Starting aUEC: 20,000&lt;br /&gt;
&lt;br /&gt;
Star Citizen Alpha 3.23 has been released onto the LIVE Environment!&lt;br /&gt;
Launcher should now show: VERSION 3.23.0-LIVE.9171682&lt;br /&gt;
For 3.23 LIVE, Server Crash Recovery will remove all current missions and mark them as abandoned. This behavior is not the intended outcome in the long term and will be changed in an upcoming refactor. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs.&lt;br /&gt;
&lt;br /&gt;
PU - Stanton - GrimHEX - Locations / Actor Feature - Player corpses will not despawn at GrimHEX&lt;br /&gt;
&lt;br /&gt;
PU - Stanton - UGF - Locations - Bunker elevator does not return up when called&lt;br /&gt;
&lt;br /&gt;
PU - Stanton - Lorville - Female / AI - Females - There are no female social AI present around Lorville&lt;br /&gt;
&lt;br /&gt;
PU - Stanton - Lorville - Fleet Manager - UI - The ASOP terminals for ground vehicles at Lorville gates get stuck on infinite load, accessing list of ships&lt;br /&gt;
&lt;br /&gt;
PU - Stanton - UI - HUD / AR Markers - Misaligned HUD Markers with Ultrawide or TSR graphics upscaling enabled&lt;br /&gt;
&lt;br /&gt;
PU - Gamewide - Using a medpen causes you to drop your weapon&lt;br /&gt;
&lt;br /&gt;
PU - Locations - Transit - Elevators - Internal Transit Elevator shows up when called but doors remain closed, no carriage&lt;br /&gt;
&lt;br /&gt;
PU - Greycat ROC - Stanton - ROC Mining Laser Not Activating&lt;br /&gt;
&lt;br /&gt;
PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course&lt;br /&gt;
&lt;br /&gt;
PU - HUD - Vehicle - Ship warning/alert text is very small and can be difficult to read&lt;br /&gt;
&lt;br /&gt;
PU - Locations / Vehicles / VMS - Can&amp;#039;t repair/refuel/restock at Pyro Gateway Jump Point Station&lt;br /&gt;
&lt;br /&gt;
PU - Locations - Distribution Centers - Security Checkpoint elevator vis area and missing collision&lt;br /&gt;
&lt;br /&gt;
PU - Stanton - NPE - Missions - Objectives can be softlocked by player leaving bed before their objective record has updated&lt;br /&gt;
&lt;br /&gt;
PU - Multiweapon - Graphics - Backpack Reloading - Weapons reload invisible magazine when reloading from backpack&lt;br /&gt;
&lt;br /&gt;
PU - RSI Scorpius Antares - Vehicles/EMP - unable to activate EMP&lt;br /&gt;
&lt;br /&gt;
PU - Multivehicle - Vehicles / UI - QT effects are breaking HUD UI&lt;br /&gt;
&lt;br /&gt;
AC - Squadron Battle - Friendlies showing up as enemies&lt;br /&gt;
&lt;br /&gt;
AC - Grav Race - All Maps - Low gravity can launch players far above the track when hitting bumps or hills&lt;/div&gt;</summary>
		<author><name>FoXFTW</name></author>
	</entry>
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