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	<title>Comm-Link:17755/en - Versionsgeschichte</title>
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	<updated>2026-05-28T10:17:46Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Star Citizen Wiki</subtitle>
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		<id>https://star-citizen.wiki/index.php?title=Comm-Link:17755/en&amp;diff=38314&amp;oldid=prev</id>
		<title>FoXFTW: Importing Comm-Link Translation</title>
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		<updated>2023-01-08T15:07:07Z</updated>

		<summary type="html">&lt;p&gt;Importing Comm-Link Translation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Comm-Link}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Lead Gameplay Engineer Chad McKinney and Lead Network Programmer Clive Johnson join us to talk core tech including iCache, global persistence and server meshing, and their impact on gameplay in the Star Citizen Universe.&lt;br /&gt;
To watch previous episodes of Calling All Devs, visit CALLING ALL DEVS.&lt;/div&gt;</summary>
		<author><name>FoXFTW</name></author>
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