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	<id>https://star-citizen.wiki/index.php?action=history&amp;feed=atom&amp;title=Comm-Link%3A13956%2Fen</id>
	<title>Comm-Link:13956/en - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://star-citizen.wiki/index.php?action=history&amp;feed=atom&amp;title=Comm-Link%3A13956%2Fen"/>
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	<updated>2026-05-19T06:10:44Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Star Citizen Wiki</subtitle>
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	<entry>
		<id>https://star-citizen.wiki/index.php?title=Comm-Link:13956/en&amp;diff=35812&amp;oldid=prev</id>
		<title>FoXFTW: Importing Comm-Link Translation</title>
		<link rel="alternate" type="text/html" href="https://star-citizen.wiki/index.php?title=Comm-Link:13956/en&amp;diff=35812&amp;oldid=prev"/>
		<updated>2023-01-08T14:34:59Z</updated>

		<summary type="html">&lt;p&gt;Importing Comm-Link Translation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Comm-Link}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
New Features/Fixes&lt;br /&gt;
&lt;br /&gt;
Arena Commander Arena commander menu now accessible through options menu&lt;br /&gt;
&lt;br /&gt;
Proper score awarded when an enemy is destroyed in Vanduul Swarm&lt;br /&gt;
&lt;br /&gt;
All ballistic weapons now use ammo boxes&lt;br /&gt;
&lt;br /&gt;
Frozen effect no longer appears for everyone after ejecting&lt;br /&gt;
&lt;br /&gt;
Command pp_rebindKeys layout_joystick_spacesim now properly works&lt;br /&gt;
&lt;br /&gt;
HOTAS X55 Joystick is diplayed under controller options menu&lt;br /&gt;
&lt;br /&gt;
Run no longer toggled off when user interacts with something&lt;br /&gt;
&lt;br /&gt;
Cockpit and ship should now despawn after ejecting&lt;br /&gt;
&lt;br /&gt;
All ship controls now have smoother animations&lt;br /&gt;
&lt;br /&gt;
X-box right joystick can now be inverted&lt;br /&gt;
&lt;br /&gt;
Countermeasures should now be more effective&lt;br /&gt;
&lt;br /&gt;
No longer stuck unable to respawn if chat open while killed&lt;br /&gt;
&lt;br /&gt;
Spawn warping audio no longer heard by everyone in the match&lt;br /&gt;
&lt;br /&gt;
Broadsword when equipped now has ammo and properly overheats&lt;br /&gt;
&lt;br /&gt;
Ship debris can no longer pass through cockpit&lt;br /&gt;
&lt;br /&gt;
Improvments to zero-g movement&lt;br /&gt;
&lt;br /&gt;
Various performance improvements&lt;br /&gt;
&lt;br /&gt;
Various server and client crash fixes&lt;br /&gt;
&lt;br /&gt;
Switched spawn points so that players respawn next to their own bases in CTC&lt;br /&gt;
&lt;br /&gt;
Match end after reaching over 100 points.&lt;br /&gt;
&lt;br /&gt;
Helmet Animations&lt;br /&gt;
&lt;br /&gt;
Various matchmaking tweaks (public matches were requesting private ones)&lt;br /&gt;
&lt;br /&gt;
Optimized 300i to improve performance&lt;br /&gt;
&lt;br /&gt;
Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.&lt;br /&gt;
&lt;br /&gt;
Item Balancing&lt;br /&gt;
&lt;br /&gt;
Shield energy reallocation does not loose energy but realloc existing energy&lt;br /&gt;
&lt;br /&gt;
Loading screen remains on screen after the level has loaded&lt;br /&gt;
&lt;br /&gt;
Pausing the game as DFM loads from hangar sticks on a black screen&lt;br /&gt;
&lt;br /&gt;
Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.&lt;br /&gt;
&lt;br /&gt;
ReExported LandingGear_deploy animation&lt;br /&gt;
&lt;br /&gt;
Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.&lt;br /&gt;
&lt;br /&gt;
Fixed interior Freelancer lighting for real this time!&lt;br /&gt;
&lt;br /&gt;
If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.&lt;br /&gt;
&lt;br /&gt;
Allow custom user CFGs to be specified in cmd line.&lt;br /&gt;
&lt;br /&gt;
When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.&lt;br /&gt;
&lt;br /&gt;
After destroying another player their body will float in space in a t-pose.&lt;br /&gt;
&lt;br /&gt;
MP Fix – Player is now hidden following a vehicle destruction death as in SP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hangar Buggy can now drive properly in the Business Hangar&lt;br /&gt;
&lt;br /&gt;
Turrets no longer mountable on missile racks hardpoints&lt;br /&gt;
&lt;br /&gt;
Third person camera no longer rotates using Q and E&lt;br /&gt;
&lt;br /&gt;
Replace me ball no longer present under Hornet Trainer&lt;br /&gt;
&lt;br /&gt;
Improvements to Trainer Hornet rear landing gear geometry&lt;br /&gt;
&lt;br /&gt;
No longer able to place 325a engine on other ships&lt;br /&gt;
&lt;br /&gt;
Hornet Ghost engine no longer able to be equipped on other ships&lt;br /&gt;
&lt;br /&gt;
Resolved issue of no ammo when chaingun removed and added back to ship&lt;br /&gt;
&lt;br /&gt;
Fix for third person camera rotating when pressing Q or E when not in zero-g&lt;br /&gt;
&lt;br /&gt;
Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.&lt;br /&gt;
&lt;br /&gt;
The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.&lt;br /&gt;
&lt;br /&gt;
AC menu can be navigated using a gamepad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Issues:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD target indicator arrows can be missing&lt;br /&gt;
&lt;br /&gt;
Graphical issues can occur while using SLI/Crossfire&lt;br /&gt;
&lt;br /&gt;
It can be possible to sometimes load into a black screen when choosing an Arena Commander match&lt;br /&gt;
&lt;br /&gt;
Hornet gatling guns take heat damage when not being fired&lt;br /&gt;
&lt;br /&gt;
Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table&lt;/div&gt;</summary>
		<author><name>FoXFTW</name></author>
	</entry>
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