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	<title>Comm-Link:13417/en - Versionsgeschichte</title>
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	<updated>2026-06-01T23:16:16Z</updated>
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		<id>https://star-citizen.wiki/index.php?title=Comm-Link:13417/en&amp;diff=35502&amp;oldid=prev</id>
		<title>FoXFTW: Importing Comm-Link Translation</title>
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		<updated>2023-01-08T14:30:56Z</updated>

		<summary type="html">&lt;p&gt;Importing Comm-Link Translation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Comm-Link}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Greetings Citizens,&lt;br /&gt;
On last week’s Wingman’s Hangar you met Joshua Alway, a Cloud Imperium programmer responsible for helping add some of the ‘pew pew’ to our weapons. Here’s his Comm-Link profile:&lt;br /&gt;
&lt;br /&gt;
How did you get started in the game industry?&lt;br /&gt;
I’ve wanted to be a programmer since middle school, with a preference towards working with video games. I started learning C++ by the time I entered highschool, and was doing some 3D DirectX programming by the time I graduated. After that, I went to Rochester Institute of Technology for their Game Design and Development undergrad program, also finishing a minor in CS.&lt;br /&gt;
&lt;br /&gt;
What projects have you worked on?&lt;br /&gt;
While this is my first major industry job, I had some other minor programming positions during my time at university. I did some part-time work for a professor’s research project, in which we created a mod in Unreal for studies into whether video games could be used as a treatment for Amblyopia (lazy eye). I then did some work over a summer for the arcade game company, ICE.&lt;br /&gt;
&lt;br /&gt;
What are you doing for Cloud Imperium?&lt;br /&gt;
My job at Cloud Imperium is primarily to create the basic effects for artists and gameplay programmers to manipulate. This means I spend most of my time writing shaders and the engine code feeding data into them. For example, I worked on the shader we currently use for creating our laserbolt effects, as well as several others which won’t be seen until later on.&lt;br /&gt;
&lt;br /&gt;
What are you most excited to see in Star Citizen/Squadron 42?&lt;br /&gt;
I am quite excited to see what the end results of the economic and related simulation systems will be. Dogfighting and such is fine, but I’m more interested in the universe itself.&lt;br /&gt;
&lt;br /&gt;
What are you playing right now?&lt;br /&gt;
Currently, I play a lot of Battlefield 4, intermixed with an assortment of indie titles, and an occasional round of the Touhou bullet hell series.&lt;/div&gt;</summary>
		<author><name>FoXFTW</name></author>
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