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	<id>https://star-citizen.wiki/index.php?action=history&amp;feed=atom&amp;title=Comm-Link%3A13209%2Fen</id>
	<title>Comm-Link:13209/en - Versionsgeschichte</title>
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	<updated>2026-06-01T22:18:19Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Star Citizen Wiki</subtitle>
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	<entry>
		<id>https://star-citizen.wiki/index.php?title=Comm-Link:13209/en&amp;diff=35340&amp;oldid=prev</id>
		<title>FoXFTW: Importing Comm-Link Translation</title>
		<link rel="alternate" type="text/html" href="https://star-citizen.wiki/index.php?title=Comm-Link:13209/en&amp;diff=35340&amp;oldid=prev"/>
		<updated>2023-01-08T14:29:02Z</updated>

		<summary type="html">&lt;p&gt;Importing Comm-Link Translation&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 8. Januar 2023, 16:29 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Comm-Link-Revision}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Comm-Link}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Comm-Link}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today we would like to introduce you to Star Citizen’s newest Designer, Blake Yates! When it comes to design, Blake is a jack-of-all-trades with a background to match. You can learn more about him and find out what he’s working on for the game on Friday’s all-new Wingman’s Hangar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today we would like to introduce you to Star Citizen’s newest Designer, Blake Yates! When it comes to design, Blake is a jack-of-all-trades with a background to match. You can learn more about him and find out what he’s working on for the game on Friday’s all-new Wingman’s Hangar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FoXFTW</name></author>
	</entry>
	<entry>
		<id>https://star-citizen.wiki/index.php?title=Comm-Link:13209/en&amp;diff=34610&amp;oldid=prev</id>
		<title>FoXFTW: Importing Comm-Link Translation</title>
		<link rel="alternate" type="text/html" href="https://star-citizen.wiki/index.php?title=Comm-Link:13209/en&amp;diff=34610&amp;oldid=prev"/>
		<updated>2023-01-08T14:10:38Z</updated>

		<summary type="html">&lt;p&gt;Importing Comm-Link Translation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Comm-Link-Revision}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Comm-Link}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Today we would like to introduce you to Star Citizen’s newest Designer, Blake Yates! When it comes to design, Blake is a jack-of-all-trades with a background to match. You can learn more about him and find out what he’s working on for the game on Friday’s all-new Wingman’s Hangar.&lt;br /&gt;
&lt;br /&gt;
How did you get started in the game industry?&lt;br /&gt;
My start was in kindergarten where I was drawling these stick figure battles. I think a lot of people in the industry did this. I remember I didn’t have access to D&amp;amp;D books, but I understood the concept and started making up my own rules. In middle school I would mess around with games that I made on graph paper instead of paying attention in reading class. In high school I made a couple of (kinda like board) games that my friends enjoyed. I tried to be practical in college and really got away from games for a while, but I ended up going to the Guildhall and got into the industry as a level designer.&lt;br /&gt;
&lt;br /&gt;
What projects have you worked on? Have you worked with Chris Roberts before?&lt;br /&gt;
I worked with a small studio in Dallas on a few projects, but I have never worked with CR before. I have been playing CR games since my family’s first computer. I messed up several computers trying to get enough EMS to run the extra features on Wing Commander or running mem-maker and ram-doubler.&lt;br /&gt;
&lt;br /&gt;
What are you doing for Cloud Imperium?&lt;br /&gt;
Right now I am doing a bit of everything. From high level game design to placing decals in levels to scripting. Also, I’m looking around this office and I don’t think we work for Cloud Imperium anymore. I’m pretty sure we have been acquired by the Triangle Shirtwaist Company.&lt;br /&gt;
&lt;br /&gt;
What are you most excited to see in Star Citizen/Squadron 42?&lt;br /&gt;
I think we have a shot at paying off some of the things people envisioned when they first started imagining playing in a world with lots of other people before there was such a word as mmo. Nobody imagined playing in these static worlds where things just reset and nullify everything you do in the game.&lt;br /&gt;
I also like that we have set up our world as a land of opportunity, but also a very brittle world. When the Western Roman Empire fell, it was an opportunity for as many people as it was a tragedy for. A lot of other games have tried to exert heavy control over the universe and story of the game. I think our game has the opportunity to be driven by players as they find order and opportunity in a changing world.&lt;br /&gt;
&lt;br /&gt;
What are you playing right now?&lt;br /&gt;
Not a ton. I’m playing a bit of Card Hunter on the recommendation of Pete. It is really fast paced but still feels like a D&amp;amp;D miniatures battle. The difficulty has not reached the level I am hoping for yet, but I’m told it gets much harder later.&lt;br /&gt;
I’m also playing a Civilization/Go hybrid that a friend of mine named Alex Kutsenok made called Bronze and helping him test his new game that has not come out yet called Red Thief. I really like his games because I always have to have a plan to win his levels. I can never just go through his stages on autopilot.&lt;br /&gt;
I’m also eagerly awaiting the new Total War so I can download it and then totally never have time to play it.&lt;/div&gt;</summary>
		<author><name>FoXFTW</name></author>
	</entry>
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