Comm-Link:14719 - Star Citizen Patch v1.1.3

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Zusammenfassung:
14719/en
Star Citizen Patch v1.1.3 (14719)
Publication
13.05.2015
Category

Contents: Arena Commander Additions

Balance/Tweaks

Fixes

Known Issues


Arena Commander Module



Additions:

Gameplay

Added a reminder hint for how to roll

Added additional backend support to help reduce Cutlass spawn-in stutter

Balance/Tweaks:

Gameplay

Stuck command can no longer be used in competitive game modes

Increased the fail distance during the race section of the tutorial

Fixes:

Gameplay

Fixed an issue where the doors in the tutorial would not open when the ship was in front of them

Known Issues:

Gameplay

Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship

Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence

Weapons fire can appear offset from weapon muzzle when fired while moving

Combustion Pistol cannot be equipped

Entering or exiting a ship will cause other clients to see the character T-pose

Characters rolling while prone are not seen by other clients

Characters will sometimes fail to animate correctly when exiting the pilot seat after landing

Character will occasionally spawn in as a pair of eyes

Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid

Interacting with various elements of a lobby has a chance of causing a client crash for invited players

Unable to exit the cockpit if one of a ship’s landing gear is missing

Inverted controls do not work in default turret camera view

Character will sometimes not have a head when viewed by other clients

If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams

In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line

In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in

Tutorial hints will sometimes show tips for the wrong controller type

The character’s hands will be broken when driving the buggy

Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing

Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them

The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped

Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad

Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source

Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU

When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards

There is sometimes a second or two pause when a ship is destroyed and/or respawns

Ships will sometimes begin to teleport after a spawn pause

The pilot’s helmet will constantly shake in the tutorial

Character will sometimes spawn in standing in a ship’s cockpit

Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match

Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight

Client crash sometimes occurs when exiting the client


Ships All ships aside from the Hornet are missing ship trails when carrying a Core

Occasionally when exiting a ship, the ship will lose its collision.

Weapons impacting shields are playing incorrect impact audio

300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms

300i, Hornet, M50, and Cutlass main thrusters are not animating during flight

HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass

300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines

Aurora intakes aren’t displaying paint

Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons

Avenger has some doors that cannot be opened in Multiplayer

Avenger pilot seat is missing its texture

Avenger nose jerks downward after releasing Strafe Up while boosting

Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this

Gladius damage states are detaching clean sections of the ship rather than showing damaged innards

When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”

All Hornets are missing a pipe on the main thruster

All Hornets’ engine audio (boost and non-boost) is very low

The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable

If the large engines on the Cutlass are removed on the holotable, they cannot be reattached

Cutlass isn’t attaching its Trireme thrusters for its default loadout

Cutlass Trireme thrusters are not able to be attached in the holotable

Cockpit of Cutlass accelerates at very high speed when separated from cargo bay

Character is sunk into the seat when sitting in the Cutlass Blue and Red

Cutlass Blue’s top turret is missing

Killing a Cutlass will sometimes not award kill credit on the scoreboard

Freelancer loading ramp has no collision

Freelancer main thrusters are missing

Character can get stuck inside a Freelancer’s hull above its right landing gear

There is a black object in the bridge area between the table and turret in the Constellation Taurus

Multiple objects in the Retaliator are missing use prompts

Retaliator maneuvering thrusters are not in landing mode when in the hangar


Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions

Rattler Cluster missile second stage rockets will all use the same trajectory

Missiles aren’t inheriting velocity from the ship that launches them

Thrusters cannot be deactivated in power management

Seal Corporation shield generators will not be visible when equipped to Hornets

Missiles cannot be seen by the player that fired them when moving at a high speed

Missiles skip when chasing their targets

Missiles visually lag behind where they are located until they detonate


User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)

Shield hardpoint in the holotable is too small for Mustangs and 300 series

Missiles have a small portion of the ship targeting UI on them after being launched

Paint objects in the holotable are placeholders

Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’

Multiple HUD elements are duplicated in Arena Commander

The ‘Missile Evaded’ text is black instead of green


Environment Thorshu Grey space crab does not have animations

Red Elevator lights are active when elevator is not in use in the Self Land hangar

Clouds are popping in and out during race modes

There are several locations in the hangars where the character could fall out of the game world

Murray Cup poster is not spawning in the Asteroid hangar

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