Comm-Link:14487 - Patch 1.0.2

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Zusammenfassung:
14487/en
Patch 1.0.2 (14487)
Publication
04.02.2015
Category

Additions: Ships Added paint skin hardpoint to all Aurora ships

Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN

Added audio to several usable locations in the Redeemer


Components Added Tarantula-870 ballistic gun

Added a ‘shields’ section to the holotable

Added new parameters that allow for creation of different brands of shields

Added different behavioral styles for shield generators using new parameters

Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:

Increased reduction against direct weapon fire with reduced splash absorption

Increased splash absorption with reduced direct fire absorption


Gameplay Players are now given a warning message for persistently attacking allies


Art Added three paint skins for Auroras



Balance/Tweaks: Ships Aurora LN fuel regeneration increased

Mustang Gamma and Omega have had their handling improved to reduce their drift

Mustang Gamma and Omega have had their thrust generation increased

Removed empty weapon mounts from the Mustang Beta

Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss


Components Amount of ammunition for the Tigerstreik ammo box has been increased

Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time


Other Tweaks AI are more likely to fire a missile after acquiring a lock

pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings



Fixes: Ships Fixed an issue that was causing the 325a to occasionally load into a match without ammo

350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable

Fixed graphical gaps in 350r wings

Corrected thruster color for Avenger

Audio for Avenger seat turning around plays correctly

Entering the seat of the Gladiator will no longer swap to the rear view camera

Fixed some of the issues that causes Hornets to leave their landing gear down

Hornet Canard Turret texture no longer pops in and out with distance

Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull

Removed reflections from Cutlass Black buttons

Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states


Components Fixed an issue that was preventing the Rattler from delaying its second stage


Gameplay Fixed an issue that was preventing the system from kicking players persistently attacking allies

Fixed an issue that prevented the recovery animation from playing after suffering a redout

Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably

Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra


User Interface Fixed an issue that would prevent preset controls from appearing in the control list

Fixed some issues where the mouse cursor would hide behind the client window when an error was given

Kicking a player from the lobby will no longer cause lobby errors

Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby

Fixed wheel alignment for Greycat Buggy in the holotable


Art The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass

Updated keyboard control image to remove zoom from bracket [] keys

Revel & York hangar ceiling fans will no longer flicker when viewed from ground level

Fixed some graphical flickering in the Self Land hangar

Fixed some graphical issues in the VFG Industrial hangar



Known Issues: Ships 350r will sometimes spawn with damaged components

Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat

Avenger decelerates much faster than it accelerates

Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)

Mustang Beta can have one of the doors in the cabin float above it if it’s used

Back seat of the Super Hornet cannot be exited

All ships aside from the Hornet are missing ship trails when carrying a Core

Several ships are having radar visibility issues due to the helmet blocking the view

Freelancer loading ramp has no collision


Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions

Rattler Cluster missile second stage rockets will all use the same trajectory

Missiles aren’t inheriting velocity from the ship that launches them

Seal Corperation damage effect displays incorrectly when equipped on an Aurora


User Interface Shield hardpoint in the holotable is too small for Mustangs and 300 series

Shield component on the Aurora ship status HUD is too large

Missiles have a small portion of the ship targeting UI on them after being launched

Paint objects in the holotable are placeholder

Multiple in game items are missing text and are displaying their internal names

Multiple players persistently moving around in a lobby will cause their ship selections to overlap

Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)

Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby


Other Issues Character will sometimes spawn with the helmet on backwards

Aurora intakes aren’t displaying paint

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